----------------------------------Spell Variables--------------------------------------
SPELL.m_iSpellID = 10918 -- Whatever value you want as long as it doesn't override any other spells' IDs.
SPELL.m_iRange = 1024
SPELL.m_sName = "Thick Plating"
SPELL.m_sToolTip = [[You gain 3 armor.]]
SPELL.m_sIcon = "devin/blackbetty/spells/warrior/adaptivestrike.png"
SPELL.m_iCoolDown = 0
SPELL.m_iManaCost = 0
SPELL.m_bRequiresTarget = true
SPELL.m_iSpellType = SPELLTYPE_BRAWLER
SPELL.m_bRecastWhileCasting = false

---------------------------------------------------------------------------------------

local range = 100
local weapondamage = 20

function SPELL:Cast( pl, target )
	
end

function SPELL:Effect( pl )
	print("Thickplating")
	pl.ArmorStat = pl.ArmorStat + 3
end

function SPELL:RemoveEffect( pl )
	pl.ArmorStat = pl.ArmorStat - 3
end
